Le jeu vidéo médiateur de savoirs en histoire : l’exemple de Crusader King 2 et Europa Universalis 4
In this article, our question is to know how a video game can be a source of learning ? We will study two strategy / management games (Crusader Kings 2 and Europa Universalis 4) as mediators of knowledge in History. We made two surveys, one among players of these games and another among people who d...
Main Author: | |
---|---|
Format: | Article |
Language: | fra |
Published: |
Laboratoire Experice
2020-11-01
|
Series: | Sciences du Jeu |
Subjects: | |
Online Access: | http://journals.openedition.org/sdj/2696 |