Le jeu vidéo médiateur de savoirs en histoire : l’exemple de Crusader King 2 et Europa Universalis 4
In this article, our question is to know how a video game can be a source of learning ? We will study two strategy / management games (Crusader Kings 2 and Europa Universalis 4) as mediators of knowledge in History. We made two surveys, one among players of these games and another among people who d...
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Format: | Article |
Language: | fra |
Published: |
Laboratoire Experice
2020-11-01
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Series: | Sciences du Jeu |
Subjects: | |
Online Access: | http://journals.openedition.org/sdj/2696 |
Summary: | In this article, our question is to know how a video game can be a source of learning ? We will study two strategy / management games (Crusader Kings 2 and Europa Universalis 4) as mediators of knowledge in History. We made two surveys, one among players of these games and another among people who don’t play them (mainly players of other video games), for a total of 1060 answers. As a result, video games are supports of information which could become knowledge, and also a motivation for plural practices of information, allowing to acquire other knowledge which falls under tangential learning. |
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ISSN: | 2269-2657 |