A team-based competition for undergraduate medical students to learn radiology within the virtual world Second Life
Abstract Background A multi-user competitive game within the virtual world Second Life for undergraduate radiology learning was adapted for team participation. This study aimed to assess student perception, impact on learning, and eventual correlation of game results with post-exposure tests and cou...
Main Authors: | , , , , , |
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Format: | Article |
Language: | English |
Published: |
SpringerOpen
2021-06-01
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Series: | Insights into Imaging |
Subjects: | |
Online Access: | https://doi.org/10.1186/s13244-021-01032-3 |