Professional Game Artists: An investigation into the primary considerations that impact upon their work, and the effects upon their creative practice
This article represents the author’s preliminary research into an area of creative practice that he pursued for some 20 years, namely that of a full time professional computer game artist. Initially collaborating with academics as a part time lecturer and industrial consultant, for the past eight ye...
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Format: | Article |
Language: | English |
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Lancaster University
2015-07-01
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Series: | The Luminary |
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Online Access: | http://www.lancaster.ac.uk/luminary/issue6/issue6article9.htm |