An Evaluation of the Efficacy of GraphoGame Rime for Promoting English Phonics Knowledge in Poor Readers

Here, we report further analysis of data drawn from a Randomized Controlled Trial (RCT) run in the United Kingdom designed to evaluate the efficacy of an adaptive software game to aid the learning of English phonics, GraphoGame Rime. We evaluate the efficacy of GraphoGame Rime for the “top half” of...

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Main Authors: Henna Ahmed, Angela Wilson, Natasha Mead, Hannah Noble, Ulla Richardson, Mary A. Wolpert, Usha Goswami
Format: Article
Language:English
Published: Frontiers Media S.A. 2020-07-01
Series:Frontiers in Education
Subjects:
Online Access:https://www.frontiersin.org/article/10.3389/feduc.2020.00132/full
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spelling doaj-5c9df7a7105840cf821cbe5e49aba75d2020-11-25T03:49:26ZengFrontiers Media S.A.Frontiers in Education2504-284X2020-07-01510.3389/feduc.2020.00132538101An Evaluation of the Efficacy of GraphoGame Rime for Promoting English Phonics Knowledge in Poor ReadersHenna Ahmed0Angela Wilson1Natasha Mead2Hannah Noble3Ulla Richardson4Mary A. Wolpert5Usha Goswami6Centre for Neuroscience in Education, Department of Psychology, University of Cambridge, Cambridge, United KingdomCentre for Neuroscience in Education, Department of Psychology, University of Cambridge, Cambridge, United KingdomCentre for Neuroscience in Education, Department of Psychology, University of Cambridge, Cambridge, United KingdomCentre for Neuroscience in Education, Department of Psychology, University of Cambridge, Cambridge, United KingdomCentre for Applied Language Studies, Faculty of Humanities and Social Sciences, University of Jyväskylä, Jyväskylä, FinlandFaculty of Education, University of Cambridge, Cambridge, United KingdomCentre for Neuroscience in Education, Department of Psychology, University of Cambridge, Cambridge, United KingdomHere, we report further analysis of data drawn from a Randomized Controlled Trial (RCT) run in the United Kingdom designed to evaluate the efficacy of an adaptive software game to aid the learning of English phonics, GraphoGame Rime. We evaluate the efficacy of GraphoGame Rime for the “top half” of players in the RCT, children aged 6 to 7 years who played above the group mean play progress point (95 children). We also analyze three sub-groupings of this cohort. The GraphoGame family of games in different languages was originally designed to support children at family risk of dyslexia, hence we analyzed data for the subgroup of the GraphoGame Rime children who were struggling in school and had Individual Education Plans (IEPs). Secondly, we analyzed data from the younger children in the RCT, born in the Spring and Summer months, as international studies of GraphoGame have found the strongest effects during the first year of reading tuition and our participants were in their second year of reading tuition. Finally, we analyzed GraphoGame Rime data from players in schools rated as “requiring improvement.” Schools that are found to be “requiring improvement” in the United Kingdom are encouraged to use additional teaching strategies to achieve better outcomes. GraphoGame Rime is relatively cheap to acquire and easy to implement, hence if it offers significant gains over “business-as-usual” this would be a valulable additional strategy for such schools. We find that GraphoGame Rime is more effective than “business-as-usual” in developing knowledge of English phonics for all of the groupings analyzed. We conclude that the supplementary use of GraphoGame Rime in addition to ongoing classroom literacy instruction can benefit children in learning phonic decoding and spelling skills.https://www.frontiersin.org/article/10.3389/feduc.2020.00132/fullrhymephonicsreading softwarespellingphonological awareness
collection DOAJ
language English
format Article
sources DOAJ
author Henna Ahmed
Angela Wilson
Natasha Mead
Hannah Noble
Ulla Richardson
Mary A. Wolpert
Usha Goswami
spellingShingle Henna Ahmed
Angela Wilson
Natasha Mead
Hannah Noble
Ulla Richardson
Mary A. Wolpert
Usha Goswami
An Evaluation of the Efficacy of GraphoGame Rime for Promoting English Phonics Knowledge in Poor Readers
Frontiers in Education
rhyme
phonics
reading software
spelling
phonological awareness
author_facet Henna Ahmed
Angela Wilson
Natasha Mead
Hannah Noble
Ulla Richardson
Mary A. Wolpert
Usha Goswami
author_sort Henna Ahmed
title An Evaluation of the Efficacy of GraphoGame Rime for Promoting English Phonics Knowledge in Poor Readers
title_short An Evaluation of the Efficacy of GraphoGame Rime for Promoting English Phonics Knowledge in Poor Readers
title_full An Evaluation of the Efficacy of GraphoGame Rime for Promoting English Phonics Knowledge in Poor Readers
title_fullStr An Evaluation of the Efficacy of GraphoGame Rime for Promoting English Phonics Knowledge in Poor Readers
title_full_unstemmed An Evaluation of the Efficacy of GraphoGame Rime for Promoting English Phonics Knowledge in Poor Readers
title_sort evaluation of the efficacy of graphogame rime for promoting english phonics knowledge in poor readers
publisher Frontiers Media S.A.
series Frontiers in Education
issn 2504-284X
publishDate 2020-07-01
description Here, we report further analysis of data drawn from a Randomized Controlled Trial (RCT) run in the United Kingdom designed to evaluate the efficacy of an adaptive software game to aid the learning of English phonics, GraphoGame Rime. We evaluate the efficacy of GraphoGame Rime for the “top half” of players in the RCT, children aged 6 to 7 years who played above the group mean play progress point (95 children). We also analyze three sub-groupings of this cohort. The GraphoGame family of games in different languages was originally designed to support children at family risk of dyslexia, hence we analyzed data for the subgroup of the GraphoGame Rime children who were struggling in school and had Individual Education Plans (IEPs). Secondly, we analyzed data from the younger children in the RCT, born in the Spring and Summer months, as international studies of GraphoGame have found the strongest effects during the first year of reading tuition and our participants were in their second year of reading tuition. Finally, we analyzed GraphoGame Rime data from players in schools rated as “requiring improvement.” Schools that are found to be “requiring improvement” in the United Kingdom are encouraged to use additional teaching strategies to achieve better outcomes. GraphoGame Rime is relatively cheap to acquire and easy to implement, hence if it offers significant gains over “business-as-usual” this would be a valulable additional strategy for such schools. We find that GraphoGame Rime is more effective than “business-as-usual” in developing knowledge of English phonics for all of the groupings analyzed. We conclude that the supplementary use of GraphoGame Rime in addition to ongoing classroom literacy instruction can benefit children in learning phonic decoding and spelling skills.
topic rhyme
phonics
reading software
spelling
phonological awareness
url https://www.frontiersin.org/article/10.3389/feduc.2020.00132/full
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