An Evaluation of the Efficacy of GraphoGame Rime for Promoting English Phonics Knowledge in Poor Readers
Here, we report further analysis of data drawn from a Randomized Controlled Trial (RCT) run in the United Kingdom designed to evaluate the efficacy of an adaptive software game to aid the learning of English phonics, GraphoGame Rime. We evaluate the efficacy of GraphoGame Rime for the “top half” of...
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2020-07-01
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doaj-5c9df7a7105840cf821cbe5e49aba75d2020-11-25T03:49:26ZengFrontiers Media S.A.Frontiers in Education2504-284X2020-07-01510.3389/feduc.2020.00132538101An Evaluation of the Efficacy of GraphoGame Rime for Promoting English Phonics Knowledge in Poor ReadersHenna Ahmed0Angela Wilson1Natasha Mead2Hannah Noble3Ulla Richardson4Mary A. Wolpert5Usha Goswami6Centre for Neuroscience in Education, Department of Psychology, University of Cambridge, Cambridge, United KingdomCentre for Neuroscience in Education, Department of Psychology, University of Cambridge, Cambridge, United KingdomCentre for Neuroscience in Education, Department of Psychology, University of Cambridge, Cambridge, United KingdomCentre for Neuroscience in Education, Department of Psychology, University of Cambridge, Cambridge, United KingdomCentre for Applied Language Studies, Faculty of Humanities and Social Sciences, University of Jyväskylä, Jyväskylä, FinlandFaculty of Education, University of Cambridge, Cambridge, United KingdomCentre for Neuroscience in Education, Department of Psychology, University of Cambridge, Cambridge, United KingdomHere, we report further analysis of data drawn from a Randomized Controlled Trial (RCT) run in the United Kingdom designed to evaluate the efficacy of an adaptive software game to aid the learning of English phonics, GraphoGame Rime. We evaluate the efficacy of GraphoGame Rime for the “top half” of players in the RCT, children aged 6 to 7 years who played above the group mean play progress point (95 children). We also analyze three sub-groupings of this cohort. The GraphoGame family of games in different languages was originally designed to support children at family risk of dyslexia, hence we analyzed data for the subgroup of the GraphoGame Rime children who were struggling in school and had Individual Education Plans (IEPs). Secondly, we analyzed data from the younger children in the RCT, born in the Spring and Summer months, as international studies of GraphoGame have found the strongest effects during the first year of reading tuition and our participants were in their second year of reading tuition. Finally, we analyzed GraphoGame Rime data from players in schools rated as “requiring improvement.” Schools that are found to be “requiring improvement” in the United Kingdom are encouraged to use additional teaching strategies to achieve better outcomes. GraphoGame Rime is relatively cheap to acquire and easy to implement, hence if it offers significant gains over “business-as-usual” this would be a valulable additional strategy for such schools. We find that GraphoGame Rime is more effective than “business-as-usual” in developing knowledge of English phonics for all of the groupings analyzed. We conclude that the supplementary use of GraphoGame Rime in addition to ongoing classroom literacy instruction can benefit children in learning phonic decoding and spelling skills.https://www.frontiersin.org/article/10.3389/feduc.2020.00132/fullrhymephonicsreading softwarespellingphonological awareness |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Henna Ahmed Angela Wilson Natasha Mead Hannah Noble Ulla Richardson Mary A. Wolpert Usha Goswami |
spellingShingle |
Henna Ahmed Angela Wilson Natasha Mead Hannah Noble Ulla Richardson Mary A. Wolpert Usha Goswami An Evaluation of the Efficacy of GraphoGame Rime for Promoting English Phonics Knowledge in Poor Readers Frontiers in Education rhyme phonics reading software spelling phonological awareness |
author_facet |
Henna Ahmed Angela Wilson Natasha Mead Hannah Noble Ulla Richardson Mary A. Wolpert Usha Goswami |
author_sort |
Henna Ahmed |
title |
An Evaluation of the Efficacy of GraphoGame Rime for Promoting English Phonics Knowledge in Poor Readers |
title_short |
An Evaluation of the Efficacy of GraphoGame Rime for Promoting English Phonics Knowledge in Poor Readers |
title_full |
An Evaluation of the Efficacy of GraphoGame Rime for Promoting English Phonics Knowledge in Poor Readers |
title_fullStr |
An Evaluation of the Efficacy of GraphoGame Rime for Promoting English Phonics Knowledge in Poor Readers |
title_full_unstemmed |
An Evaluation of the Efficacy of GraphoGame Rime for Promoting English Phonics Knowledge in Poor Readers |
title_sort |
evaluation of the efficacy of graphogame rime for promoting english phonics knowledge in poor readers |
publisher |
Frontiers Media S.A. |
series |
Frontiers in Education |
issn |
2504-284X |
publishDate |
2020-07-01 |
description |
Here, we report further analysis of data drawn from a Randomized Controlled Trial (RCT) run in the United Kingdom designed to evaluate the efficacy of an adaptive software game to aid the learning of English phonics, GraphoGame Rime. We evaluate the efficacy of GraphoGame Rime for the “top half” of players in the RCT, children aged 6 to 7 years who played above the group mean play progress point (95 children). We also analyze three sub-groupings of this cohort. The GraphoGame family of games in different languages was originally designed to support children at family risk of dyslexia, hence we analyzed data for the subgroup of the GraphoGame Rime children who were struggling in school and had Individual Education Plans (IEPs). Secondly, we analyzed data from the younger children in the RCT, born in the Spring and Summer months, as international studies of GraphoGame have found the strongest effects during the first year of reading tuition and our participants were in their second year of reading tuition. Finally, we analyzed GraphoGame Rime data from players in schools rated as “requiring improvement.” Schools that are found to be “requiring improvement” in the United Kingdom are encouraged to use additional teaching strategies to achieve better outcomes. GraphoGame Rime is relatively cheap to acquire and easy to implement, hence if it offers significant gains over “business-as-usual” this would be a valulable additional strategy for such schools. We find that GraphoGame Rime is more effective than “business-as-usual” in developing knowledge of English phonics for all of the groupings analyzed. We conclude that the supplementary use of GraphoGame Rime in addition to ongoing classroom literacy instruction can benefit children in learning phonic decoding and spelling skills. |
topic |
rhyme phonics reading software spelling phonological awareness |
url |
https://www.frontiersin.org/article/10.3389/feduc.2020.00132/full |
work_keys_str_mv |
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