Employee Profiles and Preferences towards Workplace Gamification for Energy Conservation

Gamification can be used to effect positive behavioral change in various fields, including energy conservation. This paper reports on a survey we conducted to formulate a holistic view of users’ profiles and preferences in an Internet of Things (IoT)-enabled gamified mobile application that provide...

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Bibliographic Details
Main Authors: Dimosthenis Kotsopoulos, Cleopatra Bardaki, Stavros Lounis, Katerina Pramatari
Format: Article
Language:English
Published: Serious Games Society 2018-06-01
Series:International Journal of Serious Games
Online Access:http://journal.seriousgamessociety.org/index.php/IJSG/article/view/225