Employee Profiles and Preferences towards Workplace Gamification for Energy Conservation
Gamification can be used to effect positive behavioral change in various fields, including energy conservation. This paper reports on a survey we conducted to formulate a holistic view of users’ profiles and preferences in an Internet of Things (IoT)-enabled gamified mobile application that provide...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
Serious Games Society
2018-06-01
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Series: | International Journal of Serious Games |
Online Access: | http://journal.seriousgamessociety.org/index.php/IJSG/article/view/225 |