Is School a Better Environment than Home for Digital Game-Based Learning? The Case of GraphoGame

This study investigated how the use of an online reading game differs in home and school environments. First and second graders (N = 194) participated in an 8-week training during which they used the reading program GraphoGame either at home or at school under the supervision of parents or teache...

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Bibliographic Details
Main Authors: Miia Ronimus, Heikki Lyytinen
Format: Article
Language:English
Published: University of Jyväskylä 2015-01-01
Series:Human Technology
Subjects:
Online Access:http://humantechnology.jyu.fi/articles/volume11/2015/Ronimus_Lyytinen_1115.pdf