Is School a Better Environment than Home for Digital Game-Based Learning? The Case of GraphoGame
This study investigated how the use of an online reading game differs in home and school environments. First and second graders (N = 194) participated in an 8-week training during which they used the reading program GraphoGame either at home or at school under the supervision of parents or teache...
Main Authors: | , |
---|---|
Format: | Article |
Language: | English |
Published: |
University of Jyväskylä
2015-01-01
|
Series: | Human Technology |
Subjects: | |
Online Access: | http://humantechnology.jyu.fi/articles/volume11/2015/Ronimus_Lyytinen_1115.pdf |