Crowd Simulation with Arrival Time Constraints

Finding collision-free paths for crowd simulation has been a core technique in video games and the film industry; it has drawn a great deal of attention from computer animation researchers for several decades. Additionally, theoretical modeling of pedestrian has been a hot topic in physics as well b...

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Bibliographic Details
Main Authors: Mankyu Sung, SeongKi Kim
Format: Article
Language:English
Published: MDPI AG 2020-10-01
Series:Symmetry
Subjects:
Online Access:https://www.mdpi.com/2073-8994/12/11/1804