Gamer's Facial Cloning for Online Interactive Games
Virtual illustration of a human face is essential to enhance the mutual interaction in a cyber community. In this paper we propose a solution to solve two bottlenecks in facial analysis and synthesis for an interactive system of human face cloning for non-expert users of computer games. Tactical man...
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2009-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2009/726496 |
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doaj-591e61d3f88045dc8bc5c25c8d5456b22020-11-24T23:07:18ZengHindawi LimitedInternational Journal of Computer Games Technology1687-70471687-70552009-01-01200910.1155/2009/726496726496Gamer's Facial Cloning for Online Interactive GamesAbdul Sattar0Nicolas Stoiber1Renaud Seguier2Gaspard Breton3SUPELEC/IETR, SCEE, Avenue de la Boulaie, 35576 Cesson-Sevigne, FranceOrange Labs, RD/TECH, 4 rue du Clos Courtel, 35510 Cesson-Sevigne, FranceSUPELEC/IETR, SCEE, Avenue de la Boulaie, 35576 Cesson-Sevigne, FranceOrange Labs, RD/TECH, 4 rue du Clos Courtel, 35510 Cesson-Sevigne, FranceVirtual illustration of a human face is essential to enhance the mutual interaction in a cyber community. In this paper we propose a solution to solve two bottlenecks in facial analysis and synthesis for an interactive system of human face cloning for non-expert users of computer games. Tactical maneuvers of the gamer make single camera acquisition system unsuitable to analyze and track the face due to its large lateral movements. For an improved facial analysis system, we propose to acquire the facial images from multiple cameras and analyze them by multiobjective 2.5D Active Appearance Model (MOAAM). Facial morphological dissimilarities between a human face and an avatar make the facial synthesis quite complex. To successfully clone or retarget the gamer facial expressions and gestures on to an avatar, we introduce a simple mathematical link between their appearances. Results obtained validate the efficiency, accuracy and robustness achieved.http://dx.doi.org/10.1155/2009/726496 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Abdul Sattar Nicolas Stoiber Renaud Seguier Gaspard Breton |
spellingShingle |
Abdul Sattar Nicolas Stoiber Renaud Seguier Gaspard Breton Gamer's Facial Cloning for Online Interactive Games International Journal of Computer Games Technology |
author_facet |
Abdul Sattar Nicolas Stoiber Renaud Seguier Gaspard Breton |
author_sort |
Abdul Sattar |
title |
Gamer's Facial Cloning for Online Interactive Games |
title_short |
Gamer's Facial Cloning for Online Interactive Games |
title_full |
Gamer's Facial Cloning for Online Interactive Games |
title_fullStr |
Gamer's Facial Cloning for Online Interactive Games |
title_full_unstemmed |
Gamer's Facial Cloning for Online Interactive Games |
title_sort |
gamer's facial cloning for online interactive games |
publisher |
Hindawi Limited |
series |
International Journal of Computer Games Technology |
issn |
1687-7047 1687-7055 |
publishDate |
2009-01-01 |
description |
Virtual illustration of a human face is essential to enhance the mutual interaction in a cyber community. In this paper we propose a solution to solve two bottlenecks in facial analysis and synthesis for an interactive system of human face cloning for non-expert users of computer games. Tactical maneuvers of the gamer make single camera acquisition system unsuitable to analyze and track the face due to its large lateral movements. For an improved facial analysis system, we propose to acquire the facial images from multiple cameras and analyze them by multiobjective 2.5D Active Appearance Model (MOAAM). Facial morphological dissimilarities between a human face and an avatar make the facial synthesis quite complex. To successfully clone or retarget the gamer facial expressions and gestures on to an avatar, we introduce a simple mathematical link between their appearances. Results obtained validate the efficiency, accuracy and robustness achieved. |
url |
http://dx.doi.org/10.1155/2009/726496 |
work_keys_str_mv |
AT abdulsattar gamersfacialcloningforonlineinteractivegames AT nicolasstoiber gamersfacialcloningforonlineinteractivegames AT renaudseguier gamersfacialcloningforonlineinteractivegames AT gaspardbreton gamersfacialcloningforonlineinteractivegames |
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