EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher/Further Education.

Game-based learning (GBL) is often found to be technologically driven and more often than not, serious games for instance, are conceptualised and designed solely for digital platforms and state of the art technologies. To encourage a greater discussion on the potential benefits and challenges of a m...

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Bibliographic Details
Main Authors: Samantha Jane Clarke, Daryl J. Peel, Sylvester Arnab, Luca Morini, Helen Keegan, Oliver Wood
Format: Article
Language:English
Published: Serious Games Society 2017-09-01
Series:International Journal of Serious Games
Subjects:
Online Access:http://journal.seriousgamessociety.org/index.php/IJSG/article/view/180