A Holistic Digital Game-Based Learning Approach to Out-of-School Primary Programming Education
This paper presents an innovative educational approach to organizing the out-of-school teaching of programming in middle childhood. The proposed DGBL model includes three distinct educational phases, i.e. learning visual programming, programming and robotics, and programming and electronics. The res...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Vilnius University
2021-05-01
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Series: | Informatics in Education |
Subjects: | |
Online Access: | https://infedu.vu.lt/doi/10.15388/infedu.2021.12 |