“Augmented” media education for interaction and participation in virtual environments. The study of a Pokemon Go YouTube channel
Considering the many digital culture products, the virtual communities generated around them, and their potential as informal education agents, in this study we try to define the predominant type of relations and interactions within the community created around Pokémon Go, and we do it by focusing o...
Main Authors: | , |
---|---|
Format: | Article |
Language: | English |
Published: |
Universidad Rey Juan Carlos
2018-05-01
|
Series: | Index Comunicación |
Subjects: | |
Online Access: | http://journals.sfu.ca/indexcomunicacion/index.php/indexcomunicacion/article/view/371 |