Improving patient rehabilitation performance in exercise games using collaborative filtering approach

Background Virtual reality is utilised in exergames to help patients with disabilities improve on the movement of their limbs. Exergame settings, such as the game difficulty, play important roles in the rehabilitation outcome. Similarly, suboptimal exergames’ settings may adversely affect the accura...

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Main Authors: Waidah Ismail, Ismail Ahmed Al-Qasem Al-Hadi, Crina Grosan, Rimuljo Hendradi
Format: Article
Language:English
Published: PeerJ Inc. 2021-07-01
Series:PeerJ Computer Science
Subjects:
Online Access:https://peerj.com/articles/cs-599.pdf
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spelling doaj-51cc14ae0ccf4aa8a91ad67e75f5d01f2021-07-16T15:05:07ZengPeerJ Inc.PeerJ Computer Science2376-59922021-07-017e59910.7717/peerj-cs.599Improving patient rehabilitation performance in exercise games using collaborative filtering approachWaidah Ismail0Ismail Ahmed Al-Qasem Al-Hadi1Crina Grosan2Rimuljo Hendradi3Faculty of Science and Technology, Universiti Sains Islam Malaysia, Nilai, Negeri Sembilan, MalaysiaFaculty of Science and Technology, Universiti Sains Islam Malaysia, Nilai, Negeri Sembilan, MalaysiaDepartment of Computer Science, Brunel University, London, United KingdomInformation System Study Program, Faculty of Science and Technology, Universitas Airlangga, Indonesia Kampus C, Surabaya, IndonesiaBackground Virtual reality is utilised in exergames to help patients with disabilities improve on the movement of their limbs. Exergame settings, such as the game difficulty, play important roles in the rehabilitation outcome. Similarly, suboptimal exergames’ settings may adversely affect the accuracy of the results obtained. As such, the improvement in patients’ movement performances falls below the desired expectations. In this paper, a recommender system is incorporated to suggest the most preferred movement setting for each patient, based on the movement history of the patient. Method The proposed recommender system (ResComS) suggests the most suitable setting necessary to optimally improve patients’ rehabilitation performances. In the course of developing the recommender system, three methods are proposed and compared: ReComS (K-nearest neighbours and collaborative filtering algorithms), ReComS+ (k-means, K-nearest neighbours, and collaborative filtering algorithms) and ReComS++ (bacterial foraging optimisation, k-means, K-nearest neighbours, and collaborative filtering algorithms). The experimental datasets are collected using the Medical Interactive Recovery Assistant (MIRA) software platform. Result Experimental results, validated by the patients’ exergame performances, reveal that the ReComS++ approach predicts the best exergame settings for patients with 85.76% accuracy.https://peerj.com/articles/cs-599.pdfCollaborative filteringExercise gamesRehabilitation
collection DOAJ
language English
format Article
sources DOAJ
author Waidah Ismail
Ismail Ahmed Al-Qasem Al-Hadi
Crina Grosan
Rimuljo Hendradi
spellingShingle Waidah Ismail
Ismail Ahmed Al-Qasem Al-Hadi
Crina Grosan
Rimuljo Hendradi
Improving patient rehabilitation performance in exercise games using collaborative filtering approach
PeerJ Computer Science
Collaborative filtering
Exercise games
Rehabilitation
author_facet Waidah Ismail
Ismail Ahmed Al-Qasem Al-Hadi
Crina Grosan
Rimuljo Hendradi
author_sort Waidah Ismail
title Improving patient rehabilitation performance in exercise games using collaborative filtering approach
title_short Improving patient rehabilitation performance in exercise games using collaborative filtering approach
title_full Improving patient rehabilitation performance in exercise games using collaborative filtering approach
title_fullStr Improving patient rehabilitation performance in exercise games using collaborative filtering approach
title_full_unstemmed Improving patient rehabilitation performance in exercise games using collaborative filtering approach
title_sort improving patient rehabilitation performance in exercise games using collaborative filtering approach
publisher PeerJ Inc.
series PeerJ Computer Science
issn 2376-5992
publishDate 2021-07-01
description Background Virtual reality is utilised in exergames to help patients with disabilities improve on the movement of their limbs. Exergame settings, such as the game difficulty, play important roles in the rehabilitation outcome. Similarly, suboptimal exergames’ settings may adversely affect the accuracy of the results obtained. As such, the improvement in patients’ movement performances falls below the desired expectations. In this paper, a recommender system is incorporated to suggest the most preferred movement setting for each patient, based on the movement history of the patient. Method The proposed recommender system (ResComS) suggests the most suitable setting necessary to optimally improve patients’ rehabilitation performances. In the course of developing the recommender system, three methods are proposed and compared: ReComS (K-nearest neighbours and collaborative filtering algorithms), ReComS+ (k-means, K-nearest neighbours, and collaborative filtering algorithms) and ReComS++ (bacterial foraging optimisation, k-means, K-nearest neighbours, and collaborative filtering algorithms). The experimental datasets are collected using the Medical Interactive Recovery Assistant (MIRA) software platform. Result Experimental results, validated by the patients’ exergame performances, reveal that the ReComS++ approach predicts the best exergame settings for patients with 85.76% accuracy.
topic Collaborative filtering
Exercise games
Rehabilitation
url https://peerj.com/articles/cs-599.pdf
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