Improving patient rehabilitation performance in exercise games using collaborative filtering approach

Background Virtual reality is utilised in exergames to help patients with disabilities improve on the movement of their limbs. Exergame settings, such as the game difficulty, play important roles in the rehabilitation outcome. Similarly, suboptimal exergames’ settings may adversely affect the accura...

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Bibliographic Details
Main Authors: Waidah Ismail, Ismail Ahmed Al-Qasem Al-Hadi, Crina Grosan, Rimuljo Hendradi
Format: Article
Language:English
Published: PeerJ Inc. 2021-07-01
Series:PeerJ Computer Science
Subjects:
Online Access:https://peerj.com/articles/cs-599.pdf