La creación de un modelo de análisis de la información visual, sonora y háptica en un videojuego para la mejora de accesibilidad a personas con discapacidad visual
People with visual impairment are one of the groups with more difficulties to enjoy the audiovisual products, even more in the case of video games. Universal accessibility tries to take down those barriers and to reach that goal it needs to find alternative procedures to the visual channel in orde...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Universidade do Porto
2020-09-01
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Series: | CEM: Cultura, Espaço & Memória |
Subjects: | |
Online Access: | http://ojs.letras.up.pt/index.php/CITCEM/article/view/7042/6470 |