La creación de un modelo de análisis de la información visual, sonora y háptica en un videojuego para la mejora de accesibilidad a personas con discapacidad visual

People with visual impairment are one of the groups with more difficulties to enjoy the audiovisual products, even more in the case of video games. Universal accessibility tries to take down those barriers and to reach that goal it needs to find alternative procedures to the visual channel in orde...

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Bibliographic Details
Main Authors: Jaime Martínez Barahona, Francisco García García, Óscar Estupiñán
Format: Article
Language:English
Published: Universidade do Porto 2020-09-01
Series:CEM: Cultura, Espaço & Memória
Subjects:
Online Access:http://ojs.letras.up.pt/index.php/CITCEM/article/view/7042/6470