First Steps in the Use of a Game Engine for Historical Roads and Paths Research
Game engines are developing fast and are used in several scientific disciplines. In the domain of cultural heritage, they have been applied mostly for dynamic visualization. On the other hand, GISs are employed to address research questions with a spatial component. In an ideal situation, the visual...
Main Author: | Willem Vletter |
---|---|
Format: | Article |
Language: | English |
Published: |
Ubiquity Press
2019-02-01
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Series: | Journal of Computer Applications in Archaeology |
Subjects: | |
Online Access: | https://journal.caa-international.org/articles/18 |
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