First Steps in the Use of a Game Engine for Historical Roads and Paths Research

Game engines are developing fast and are used in several scientific disciplines. In the domain of cultural heritage, they have been applied mostly for dynamic visualization. On the other hand, GISs are employed to address research questions with a spatial component. In an ideal situation, the visual...

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Bibliographic Details
Main Author: Willem Vletter
Format: Article
Language:English
Published: Ubiquity Press 2019-02-01
Series:Journal of Computer Applications in Archaeology
Subjects:
GIS
LCP
Online Access:https://journal.caa-international.org/articles/18
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spelling doaj-4cb2473981e34240922a0010dc6a27232020-11-24T22:08:22ZengUbiquity PressJournal of Computer Applications in Archaeology2514-83622019-02-012110.5334/jcaa.1812First Steps in the Use of a Game Engine for Historical Roads and Paths ResearchWillem Vletter0Vienna Institute for Archaeological ScienceGame engines are developing fast and are used in several scientific disciplines. In the domain of cultural heritage, they have been applied mostly for dynamic visualization. On the other hand, GISs are employed to address research questions with a spatial component. In an ideal situation, the visualization power and analytical strength of the two technologies should be combined in one system. With this in mind, the analytical potential of a game engine was investigated based on a comparison with GIS analysis of historical routes. The outcome demonstrates the suitability of the game engine in offering extra analytical possibilities. This analytical capacity encourages further script developments in building more historically accurate models.https://journal.caa-international.org/articles/18gaming engineroadshistoryGISLCP
collection DOAJ
language English
format Article
sources DOAJ
author Willem Vletter
spellingShingle Willem Vletter
First Steps in the Use of a Game Engine for Historical Roads and Paths Research
Journal of Computer Applications in Archaeology
gaming engine
roads
history
GIS
LCP
author_facet Willem Vletter
author_sort Willem Vletter
title First Steps in the Use of a Game Engine for Historical Roads and Paths Research
title_short First Steps in the Use of a Game Engine for Historical Roads and Paths Research
title_full First Steps in the Use of a Game Engine for Historical Roads and Paths Research
title_fullStr First Steps in the Use of a Game Engine for Historical Roads and Paths Research
title_full_unstemmed First Steps in the Use of a Game Engine for Historical Roads and Paths Research
title_sort first steps in the use of a game engine for historical roads and paths research
publisher Ubiquity Press
series Journal of Computer Applications in Archaeology
issn 2514-8362
publishDate 2019-02-01
description Game engines are developing fast and are used in several scientific disciplines. In the domain of cultural heritage, they have been applied mostly for dynamic visualization. On the other hand, GISs are employed to address research questions with a spatial component. In an ideal situation, the visualization power and analytical strength of the two technologies should be combined in one system. With this in mind, the analytical potential of a game engine was investigated based on a comparison with GIS analysis of historical routes. The outcome demonstrates the suitability of the game engine in offering extra analytical possibilities. This analytical capacity encourages further script developments in building more historically accurate models.
topic gaming engine
roads
history
GIS
LCP
url https://journal.caa-international.org/articles/18
work_keys_str_mv AT willemvletter firststepsintheuseofagameengineforhistoricalroadsandpathsresearch
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