First Steps in the Use of a Game Engine for Historical Roads and Paths Research
Game engines are developing fast and are used in several scientific disciplines. In the domain of cultural heritage, they have been applied mostly for dynamic visualization. On the other hand, GISs are employed to address research questions with a spatial component. In an ideal situation, the visual...
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2019-02-01
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Online Access: | https://journal.caa-international.org/articles/18 |
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doaj-4cb2473981e34240922a0010dc6a27232020-11-24T22:08:22ZengUbiquity PressJournal of Computer Applications in Archaeology2514-83622019-02-012110.5334/jcaa.1812First Steps in the Use of a Game Engine for Historical Roads and Paths ResearchWillem Vletter0Vienna Institute for Archaeological ScienceGame engines are developing fast and are used in several scientific disciplines. In the domain of cultural heritage, they have been applied mostly for dynamic visualization. On the other hand, GISs are employed to address research questions with a spatial component. In an ideal situation, the visualization power and analytical strength of the two technologies should be combined in one system. With this in mind, the analytical potential of a game engine was investigated based on a comparison with GIS analysis of historical routes. The outcome demonstrates the suitability of the game engine in offering extra analytical possibilities. This analytical capacity encourages further script developments in building more historically accurate models.https://journal.caa-international.org/articles/18gaming engineroadshistoryGISLCP |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Willem Vletter |
spellingShingle |
Willem Vletter First Steps in the Use of a Game Engine for Historical Roads and Paths Research Journal of Computer Applications in Archaeology gaming engine roads history GIS LCP |
author_facet |
Willem Vletter |
author_sort |
Willem Vletter |
title |
First Steps in the Use of a Game Engine for Historical Roads and Paths Research |
title_short |
First Steps in the Use of a Game Engine for Historical Roads and Paths Research |
title_full |
First Steps in the Use of a Game Engine for Historical Roads and Paths Research |
title_fullStr |
First Steps in the Use of a Game Engine for Historical Roads and Paths Research |
title_full_unstemmed |
First Steps in the Use of a Game Engine for Historical Roads and Paths Research |
title_sort |
first steps in the use of a game engine for historical roads and paths research |
publisher |
Ubiquity Press |
series |
Journal of Computer Applications in Archaeology |
issn |
2514-8362 |
publishDate |
2019-02-01 |
description |
Game engines are developing fast and are used in several scientific disciplines. In the domain of cultural heritage, they have been applied mostly for dynamic visualization. On the other hand, GISs are employed to address research questions with a spatial component. In an ideal situation, the visualization power and analytical strength of the two technologies should be combined in one system. With this in mind, the analytical potential of a game engine was investigated based on a comparison with GIS analysis of historical routes. The outcome demonstrates the suitability of the game engine in offering extra analytical possibilities. This analytical capacity encourages further script developments in building more historically accurate models. |
topic |
gaming engine roads history GIS LCP |
url |
https://journal.caa-international.org/articles/18 |
work_keys_str_mv |
AT willemvletter firststepsintheuseofagameengineforhistoricalroadsandpathsresearch |
_version_ |
1725816341806448640 |