Gamifying education: what is known, what is believed and what remains uncertain: a critical review

Abstract Gamification of education is a developing approach for increasing learners’ motivation and engagement by incorporating game design elements in educational environments. With the growing popularity of gamification and yet mixed success of its application in educational contexts, the current...

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Bibliographic Details
Main Authors: Christo Dichev, Darina Dicheva
Format: Article
Language:English
Published: SpringerOpen 2017-02-01
Series:International Journal of Educational Technology in Higher Education
Subjects:
Online Access:http://link.springer.com/article/10.1186/s41239-017-0042-5