Playing with progression, immersion, and sociality: Developing a framework for studying meaning in APPMMAGs, a case study
Conventional video games are not only immersive, but also difficult to play; in addition, they require a considerable amount of time to learn and play. These features help in creating a sense of purpose or meaning in the game. However, in a game with no graphics, sound, story, or difficulty, how do...
Main Author: | |
---|---|
Format: | Article |
Language: | English |
Published: |
University of Bucharest
2015-06-01
|
Series: | Journal of Comparative Research in Anthropology and Sociology |
Subjects: | |
Online Access: | http://compaso.eu/wpd/wp-content/uploads/2015/08/Compaso2015-61-Bouchard.pdf |