Playing with progression, immersion, and sociality: Developing a framework for studying meaning in APPMMAGs, a case study

Conventional video games are not only immersive, but also difficult to play; in addition, they require a considerable amount of time to learn and play. These features help in creating a sense of purpose or meaning in the game. However, in a game with no graphics, sound, story, or difficulty, how do...

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Bibliographic Details
Main Author: Matt Bouchard
Format: Article
Language:English
Published: University of Bucharest 2015-06-01
Series:Journal of Comparative Research in Anthropology and Sociology
Subjects:
Online Access:http://compaso.eu/wpd/wp-content/uploads/2015/08/Compaso2015-61-Bouchard.pdf