A cookbook method for Persuasive Game Design

Despite the growing interest in persuasive game design, there have been few methods which cover the complete process of game design that designers could draw upon in their practice. In this paper, the Persuasive Game Design method(PGD) is presented as a non-directive approach for designing persuasiv...

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Bibliographic Details
Main Authors: Panote Siriaraya, Valentijn Visch, Arnold Vermeeren, Michaël Bas
Format: Article
Language:English
Published: Serious Games Society 2018-03-01
Series:International Journal of Serious Games
Online Access:http://journal.seriousgamessociety.org/index.php/IJSG/article/view/159