An Algorithm for Quaternion–Based 3D Rotation

In this work a new algorithm for quaternion-based spatial rotation is presented which reduces the number of underlying real multiplications. The performing of a quaternion-based rotation using a rotation matrix takes 15 ordinary multiplications, 6 trivial multiplications by 2 (left-shifts), 21 addit...

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Bibliographic Details
Main Authors: Cariow Aleksandr, Cariowa Galina, Majorkowska-Mech Dorota
Format: Article
Language:English
Published: Sciendo 2020-03-01
Series:International Journal of Applied Mathematics and Computer Science
Subjects:
Online Access:https://doi.org/10.34768/amcs-2020-0012