An Algorithm for Quaternion–Based 3D Rotation
In this work a new algorithm for quaternion-based spatial rotation is presented which reduces the number of underlying real multiplications. The performing of a quaternion-based rotation using a rotation matrix takes 15 ordinary multiplications, 6 trivial multiplications by 2 (left-shifts), 21 addit...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Sciendo
2020-03-01
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Series: | International Journal of Applied Mathematics and Computer Science |
Subjects: | |
Online Access: | https://doi.org/10.34768/amcs-2020-0012 |