Gamificação: Ferramenta De Engajamento Entre Geração Y E Marcas
Every day the public is bombarded with thousands of advertisements on the Internet, most of them are discarded automatically. In this process countless brands lose relevance. Data show that millions of users use apps that block advertising display on electronic devices, it shows that the consumer, p...
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doaj-4102101545644ee588b16641fd2322fc2020-11-25T02:38:49ZengCentro Universitário Teresa D'Ávila - UNIFATEAECCOM2177-50872017-07-01816171192Gamificação: Ferramenta De Engajamento Entre Geração Y E MarcasAdriana Bernadete Barros Carvalho Garcia 0Karla Cristina Bastos de Souza1Paulo Marcelo Canettieri de Almeida2Graduação em Publicidade e Propaganda (Unitau), Pós-Graduação em Administração de Marketing (FAAP), MBA em Gestão de Produção (UNESP), mestre em Engenharia de Mecânica, área de Gestão e Otimização (UNESP). Professora e Coordenadora do MBA em Marketing no Centro Universitário Teresa D´ÁvilaGraduação em Design (Teresa D’Ávila, Lorena Bacharelado) pela Faculdade Integrada – SPGraduação em Administração (Bacharelado) pela UNITAU, Taubaté – SPEvery day the public is bombarded with thousands of advertisements on the Internet, most of them are discarded automatically. In this process countless brands lose relevance. Data show that millions of users use apps that block advertising display on electronic devices, it shows that the consumer, particularly the Generation Y, is exhausted from traditional online advertising. The disinterest that advertising has generated in the public shows that it is more than necessary to review the way of communication between company and client. This paper investigates the Gamification, a term that refers to the use of game mechanics in different areas, as an alternative of interaction between the individual and an organization.http://publicacoes.fatea.br/index.php/eccom/article/viewFile/1909/1376GamificationGamesDigital MarketingAdvertisingConsumer behaviorGeneration Y |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Adriana Bernadete Barros Carvalho Garcia Karla Cristina Bastos de Souza Paulo Marcelo Canettieri de Almeida |
spellingShingle |
Adriana Bernadete Barros Carvalho Garcia Karla Cristina Bastos de Souza Paulo Marcelo Canettieri de Almeida Gamificação: Ferramenta De Engajamento Entre Geração Y E Marcas ECCOM Gamification Games Digital Marketing Advertising Consumer behavior Generation Y |
author_facet |
Adriana Bernadete Barros Carvalho Garcia Karla Cristina Bastos de Souza Paulo Marcelo Canettieri de Almeida |
author_sort |
Adriana Bernadete Barros Carvalho Garcia |
title |
Gamificação: Ferramenta De Engajamento Entre Geração Y E Marcas |
title_short |
Gamificação: Ferramenta De Engajamento Entre Geração Y E Marcas |
title_full |
Gamificação: Ferramenta De Engajamento Entre Geração Y E Marcas |
title_fullStr |
Gamificação: Ferramenta De Engajamento Entre Geração Y E Marcas |
title_full_unstemmed |
Gamificação: Ferramenta De Engajamento Entre Geração Y E Marcas |
title_sort |
gamificação: ferramenta de engajamento entre geração y e marcas |
publisher |
Centro Universitário Teresa D'Ávila - UNIFATEA |
series |
ECCOM |
issn |
2177-5087 |
publishDate |
2017-07-01 |
description |
Every day the public is bombarded with thousands of advertisements on the Internet, most of them are discarded automatically. In this process countless brands lose relevance. Data show that millions of users use apps that block advertising display on electronic devices, it shows that the consumer, particularly the Generation Y, is exhausted from traditional online advertising. The disinterest that advertising has generated in the public shows that it is more than necessary to review the way of communication between company and client. This paper investigates the Gamification, a term that refers to the use of game mechanics in different areas, as an alternative of interaction between the individual and an organization. |
topic |
Gamification Games Digital Marketing Advertising Consumer behavior Generation Y |
url |
http://publicacoes.fatea.br/index.php/eccom/article/viewFile/1909/1376 |
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