Dvds, video games, and the cinema of interactions

The “cinema of interactions” in the title of my paper alludes to Tom Gunning’s paradigmatic conception of early cinema as a “cinema of attractions.” Borrowing from the idea that electronic textuality marks what has been called the late age of print, I argue that the history of cinema up to the prese...

Full description

Bibliographic Details
Main Author: Richard Grusin
Format: Article
Language:English
Published: Universidade Federal de Santa Catarina 2006-04-01
Series:Ilha do Desterro
Subjects:
Online Access:https://periodicos.ufsc.br/index.php/desterro/article/view/9778
id doaj-3eb55dec51364c3cba27b01530cd030b
record_format Article
spelling doaj-3eb55dec51364c3cba27b01530cd030b2020-11-24T21:57:35ZengUniversidade Federal de Santa CatarinaIlha do Desterro 0101-48462175-80262006-04-0105106909110.5007/2175-8026.2006n51p698426Dvds, video games, and the cinema of interactionsRichard Grusin0Wayne State UniversityThe “cinema of interactions” in the title of my paper alludes to Tom Gunning’s paradigmatic conception of early cinema as a “cinema of attractions.” Borrowing from the idea that electronic textuality marks what has been called the late age of print, I argue that the history of cinema up to the present moment can be seen as an extension of early cinema. In describing the current cinematic moment in this fashion, I do not mean to suggest that film will disappear in the face of video games and other digital media, but rather that it will continue increasingly to be engaged with the social, technological, and aesthetic forms and practices of digital media. This engagement will not be marked (as many digital enthusiasts contend) by the emergence of a distinctively new digital medium (and the concomitant abandonment of the technologically outmoded medium of celluloid film), but rather by the emergence of multiply networked, distributed forms of cinematic production and exhibition. Indeed I am convinced that in this sense we already find ourselves with a digital cinema—not as a distinctively new medium but as a hybrid network of media forms and practices.https://periodicos.ufsc.br/index.php/desterro/article/view/9778English LanguageEnglish
collection DOAJ
language English
format Article
sources DOAJ
author Richard Grusin
spellingShingle Richard Grusin
Dvds, video games, and the cinema of interactions
Ilha do Desterro
English Language
English
author_facet Richard Grusin
author_sort Richard Grusin
title Dvds, video games, and the cinema of interactions
title_short Dvds, video games, and the cinema of interactions
title_full Dvds, video games, and the cinema of interactions
title_fullStr Dvds, video games, and the cinema of interactions
title_full_unstemmed Dvds, video games, and the cinema of interactions
title_sort dvds, video games, and the cinema of interactions
publisher Universidade Federal de Santa Catarina
series Ilha do Desterro
issn 0101-4846
2175-8026
publishDate 2006-04-01
description The “cinema of interactions” in the title of my paper alludes to Tom Gunning’s paradigmatic conception of early cinema as a “cinema of attractions.” Borrowing from the idea that electronic textuality marks what has been called the late age of print, I argue that the history of cinema up to the present moment can be seen as an extension of early cinema. In describing the current cinematic moment in this fashion, I do not mean to suggest that film will disappear in the face of video games and other digital media, but rather that it will continue increasingly to be engaged with the social, technological, and aesthetic forms and practices of digital media. This engagement will not be marked (as many digital enthusiasts contend) by the emergence of a distinctively new digital medium (and the concomitant abandonment of the technologically outmoded medium of celluloid film), but rather by the emergence of multiply networked, distributed forms of cinematic production and exhibition. Indeed I am convinced that in this sense we already find ourselves with a digital cinema—not as a distinctively new medium but as a hybrid network of media forms and practices.
topic English Language
English
url https://periodicos.ufsc.br/index.php/desterro/article/view/9778
work_keys_str_mv AT richardgrusin dvdsvideogamesandthecinemaofinteractions
_version_ 1725854737633378304