Generating believable Gait Patterns for Quadruped Locomotion using Fourier Analysis
In animation attaining a realistic gait pattern for a virtual quadruped character is very time consuming for animator. This research provides a prototype system for creating an initial layer of natural-looking animation to serve as a starting point for an animator. Starting with reference video of a...
Main Authors: | , , , , |
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Format: | Article |
Language: | English |
Published: |
University of Sindh
2020-03-01
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Series: | University of Sindh Journal of Information and Communication Technology |
Subjects: | |
Online Access: | https://sujo.usindh.edu.pk/index.php/USJICT/article/view/644 |