Motion Vector Sharing and Bitrate Allocation for 3D Video-Plus-Depth Coding

The video-plus-depth data representation uses a regular texture video enriched with the so-called depth map, providing the depth distance for each pixel. The compression efficiency is usually higher for smooth, gray level data representing the depth map than for classical video texture. However, imp...

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Main Authors: Béatrice Pesquet-Popescu, Christophe Tillier, Ismaël Daribo
Format: Article
Language:English
Published: SpringerOpen 2008-08-01
Series:EURASIP Journal on Advances in Signal Processing
Online Access:http://dx.doi.org/10.1155/2009/258920
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spelling doaj-3a82c02b6e85486082b8b798686070a82020-11-25T00:50:09ZengSpringerOpenEURASIP Journal on Advances in Signal Processing1687-61721687-61802008-08-01200910.1155/2009/258920Motion Vector Sharing and Bitrate Allocation for 3D Video-Plus-Depth CodingBéatrice Pesquet-PopescuChristophe TillierIsmaël DariboThe video-plus-depth data representation uses a regular texture video enriched with the so-called depth map, providing the depth distance for each pixel. The compression efficiency is usually higher for smooth, gray level data representing the depth map than for classical video texture. However, improvements of the coding efficiency are still possible, taking into account the fact that the video and the depth map sequences are strongly correlated. Classically, the correlation between the texture motion vectors and the depth map motion vectors is not exploited in the coding process. The aim of this paper is to reduce the amount of information for describing the motion of the texture video and of the depth map sequences by sharing one common motion vector field. Furthermore, in the literature, the bitrate control scheme generally fixes for the depth map sequence a percentage of 20% of the texture stream bitrate. However, this fixed percentage can affect the depth coding efficiency, and it should also depend on the content of each sequence. We propose a new bitrate allocation strategy between the texture and its associated per-pixel depth information. We provide comparative analysis to measure the quality of the resulting 3D+t sequences.http://dx.doi.org/10.1155/2009/258920
collection DOAJ
language English
format Article
sources DOAJ
author Béatrice Pesquet-Popescu
Christophe Tillier
Ismaël Daribo
spellingShingle Béatrice Pesquet-Popescu
Christophe Tillier
Ismaël Daribo
Motion Vector Sharing and Bitrate Allocation for 3D Video-Plus-Depth Coding
EURASIP Journal on Advances in Signal Processing
author_facet Béatrice Pesquet-Popescu
Christophe Tillier
Ismaël Daribo
author_sort Béatrice Pesquet-Popescu
title Motion Vector Sharing and Bitrate Allocation for 3D Video-Plus-Depth Coding
title_short Motion Vector Sharing and Bitrate Allocation for 3D Video-Plus-Depth Coding
title_full Motion Vector Sharing and Bitrate Allocation for 3D Video-Plus-Depth Coding
title_fullStr Motion Vector Sharing and Bitrate Allocation for 3D Video-Plus-Depth Coding
title_full_unstemmed Motion Vector Sharing and Bitrate Allocation for 3D Video-Plus-Depth Coding
title_sort motion vector sharing and bitrate allocation for 3d video-plus-depth coding
publisher SpringerOpen
series EURASIP Journal on Advances in Signal Processing
issn 1687-6172
1687-6180
publishDate 2008-08-01
description The video-plus-depth data representation uses a regular texture video enriched with the so-called depth map, providing the depth distance for each pixel. The compression efficiency is usually higher for smooth, gray level data representing the depth map than for classical video texture. However, improvements of the coding efficiency are still possible, taking into account the fact that the video and the depth map sequences are strongly correlated. Classically, the correlation between the texture motion vectors and the depth map motion vectors is not exploited in the coding process. The aim of this paper is to reduce the amount of information for describing the motion of the texture video and of the depth map sequences by sharing one common motion vector field. Furthermore, in the literature, the bitrate control scheme generally fixes for the depth map sequence a percentage of 20% of the texture stream bitrate. However, this fixed percentage can affect the depth coding efficiency, and it should also depend on the content of each sequence. We propose a new bitrate allocation strategy between the texture and its associated per-pixel depth information. We provide comparative analysis to measure the quality of the resulting 3D+t sequences.
url http://dx.doi.org/10.1155/2009/258920
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