A biotic game design project for integrated life science and engineering education.

Engaging, hands-on design experiences are key for formal and informal Science, Technology, Engineering, and Mathematics (STEM) education. Robotic and video game design challenges have been particularly effective in stimulating student interest, but equivalent experiences for the life sciences are no...

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Bibliographic Details
Main Authors: Nate J Cira, Alice M Chung, Aleksandra K Denisin, Stefano Rensi, Gabriel N Sanchez, Stephen R Quake, Ingmar H Riedel-Kruse
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2015-03-01
Series:PLoS Biology
Online Access:https://doi.org/10.1371/journal.pbio.1002110