Affect and Agency in Modern Warfare Videogames: Feeling the Muslim Enemy

The aim of this paper is to discuss the acted or performed dimension through which Western warfare videogames are employed in the creation of culturally divided identities. During the interaction, affects and emotions are channelled in order to shape subjects acritically embracing Western...

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Main Author: De Riso, Giuseppe
Format: Article
Language:English
Published: Universidad de Alicante 2013-11-01
Series:Revista Alicantina de Estudios Ingleses
Online Access:https://raei.ua.es/article/view/2013-n26-affect-and-agency-in-modern-warfare-videogames-feeling-the-muslim-enemy
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spelling doaj-37783677abd34aefa815d09d2dd4c7592020-11-25T01:22:55ZengUniversidad de AlicanteRevista Alicantina de Estudios Ingleses0214-48082171-861X2013-11-012614310.14198/raei.2013.26.114810Affect and Agency in Modern Warfare Videogames: Feeling the Muslim EnemyDe Riso, Giuseppe The aim of this paper is to discuss the acted or performed dimension through which Western warfare videogames are employed in the creation of culturally divided identities. During the interaction, affects and emotions are channelled in order to shape subjects acritically embracing Western values, while also driving a larger process of construction of a generic Muslim enemy. On the one hand, Middle-Eastern subjects work as agents of a polarizing process which prompts users’ aggressive reaction; on the other, whole Middle-Eastern cities and regions are being re-created as three-dimensional spaces, and then digitally stored to expand huge terrestrial and cultural databases. These function on two levels: first, as virtual training grounds for prospective soldiers, and secondly as affective maps providing cultural coordinates as to how Muslim territory is to be felt and, consequently, lived.https://raei.ua.es/article/view/2013-n26-affect-and-agency-in-modern-warfare-videogames-feeling-the-muslim-enemy
collection DOAJ
language English
format Article
sources DOAJ
author De Riso, Giuseppe
spellingShingle De Riso, Giuseppe
Affect and Agency in Modern Warfare Videogames: Feeling the Muslim Enemy
Revista Alicantina de Estudios Ingleses
author_facet De Riso, Giuseppe
author_sort De Riso, Giuseppe
title Affect and Agency in Modern Warfare Videogames: Feeling the Muslim Enemy
title_short Affect and Agency in Modern Warfare Videogames: Feeling the Muslim Enemy
title_full Affect and Agency in Modern Warfare Videogames: Feeling the Muslim Enemy
title_fullStr Affect and Agency in Modern Warfare Videogames: Feeling the Muslim Enemy
title_full_unstemmed Affect and Agency in Modern Warfare Videogames: Feeling the Muslim Enemy
title_sort affect and agency in modern warfare videogames: feeling the muslim enemy
publisher Universidad de Alicante
series Revista Alicantina de Estudios Ingleses
issn 0214-4808
2171-861X
publishDate 2013-11-01
description The aim of this paper is to discuss the acted or performed dimension through which Western warfare videogames are employed in the creation of culturally divided identities. During the interaction, affects and emotions are channelled in order to shape subjects acritically embracing Western values, while also driving a larger process of construction of a generic Muslim enemy. On the one hand, Middle-Eastern subjects work as agents of a polarizing process which prompts users’ aggressive reaction; on the other, whole Middle-Eastern cities and regions are being re-created as three-dimensional spaces, and then digitally stored to expand huge terrestrial and cultural databases. These function on two levels: first, as virtual training grounds for prospective soldiers, and secondly as affective maps providing cultural coordinates as to how Muslim territory is to be felt and, consequently, lived.
url https://raei.ua.es/article/view/2013-n26-affect-and-agency-in-modern-warfare-videogames-feeling-the-muslim-enemy
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