Affect and Agency in Modern Warfare Videogames: Feeling the Muslim Enemy

The aim of this paper is to discuss the acted or performed dimension through which Western warfare videogames are employed in the creation of culturally divided identities. During the interaction, affects and emotions are channelled in order to shape subjects acritically embracing Western...

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Bibliographic Details
Main Author: De Riso, Giuseppe
Format: Article
Language:English
Published: Universidad de Alicante 2013-11-01
Series:Revista Alicantina de Estudios Ingleses
Online Access:https://raei.ua.es/article/view/2013-n26-affect-and-agency-in-modern-warfare-videogames-feeling-the-muslim-enemy