Affect and Agency in Modern Warfare Videogames: Feeling the Muslim Enemy
The aim of this paper is to discuss the acted or performed dimension through which Western warfare videogames are employed in the creation of culturally divided identities. During the interaction, affects and emotions are channelled in order to shape subjects acritically embracing Western...
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Format: | Article |
Language: | English |
Published: |
Universidad de Alicante
2013-11-01
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Series: | Revista Alicantina de Estudios Ingleses |
Online Access: | https://raei.ua.es/article/view/2013-n26-affect-and-agency-in-modern-warfare-videogames-feeling-the-muslim-enemy |