GBL in Math Problem Solving: Is it Effective?

The present study investigates the difference effect of problem solving model with or without game-based learning (GBL) on lower and higher achievers’. Ninety-one students of grade eight (M = 13.9; SD = 0,5 year) from Indonesia were randomly allocated to participated in the study. Data were analyzed...

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Bibliographic Details
Main Authors: Loviga Denny Pratama, Wahyu Setyaningrum
Format: Article
Language:English
Published: International Association of Online Engineering (IAOE) 2018-10-01
Series:International Journal of Interactive Mobile Technologies
Subjects:
Online Access:http://online-journals.org/index.php/i-jim/article/view/8658