Comparison of Controller-Based Locomotion Techniques for Visual Observation in Virtual Reality
Many virtual reality (VR) applications use teleport for locomotion. The non-continuous locomotion of teleport is suited for VR controllers and can minimize simulator sickness, but it can also reduce spatial awareness compared to continuous locomotion. Our aim was to create continuous, controller-bas...
Main Authors: | , , , , |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2021-06-01
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Series: | Multimodal Technologies and Interaction |
Subjects: | |
Online Access: | https://www.mdpi.com/2414-4088/5/7/31 |