The production of subject and space in video games
Despite the dominant view that distinguishes video game space from other spatial representations as navigable space, someone who engages with the screen space of a video game must first and foremost rest at an ideal viewing spot in physical space, which is in accord with the requirements of a proper...
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Format: | Article |
Language: | English |
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Ass.ne Culturale Ludica
2013-03-01
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Series: | G|A|M|E The Italian Journal of Game Studies |
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Online Access: | http://www.gamejournal.it/the-production-of-subject-and-space-in-video-games/ |