A GOAL QUESTION METRIC (GQM) APPROACH FOR EVALUATING INTERACTION DESIGN PATTERNS IN DRAWING GAMES FOR PRESCHOOL CHILDREN

In recent years, there has been an increasing interest to use smart devices’ drawing games for educational benefit. In Indonesia, our government classifies children age four to six years old as preschool children. Not all preschool children can use drawing games easily. Further, drawing games may no...

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Main Authors: Dana Sulistiyo Kusumo, Mira Kania Sabariah, Kemas Rahmat Saleh Wiharja
Format: Article
Language:English
Published: Universitas Indonesia 2017-06-01
Series:Jurnal Ilmu Komputer dan Informasi
Subjects:
Online Access:http://jiki.cs.ui.ac.id/index.php/jiki/article/view/459
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spelling doaj-313ccb5c1ba246e0ad59983cc6839c932020-11-24T23:20:26ZengUniversitas IndonesiaJurnal Ilmu Komputer dan Informasi2088-70512502-92742017-06-011029610110.21609/jiki.v10i2.459233A GOAL QUESTION METRIC (GQM) APPROACH FOR EVALUATING INTERACTION DESIGN PATTERNS IN DRAWING GAMES FOR PRESCHOOL CHILDRENDana Sulistiyo Kusumo0Mira Kania SabariahKemas Rahmat Saleh WiharjaTelkom UniversityIn recent years, there has been an increasing interest to use smart devices’ drawing games for educational benefit. In Indonesia, our government classifies children age four to six years old as preschool children. Not all preschool children can use drawing games easily. Further, drawing games may not fulfill all Indonesia's preschool children’s drawing competencies. This research proposes to use Goal-Question Metric (GQM) to investigate and evaluate interaction design patterns of preschool children in order to achieve the drawing competencies for preschool children in two drawing Android-based games: Belajar Menggambar (in English: Learn to Draw) and Coret: Belajar Menggambar (in English: Scratch: Learn to Draw). We collected data from nine students of a preschool children education in a user research. The results show that GQM can assist to evaluate interaction design patterns in achieving the drawing competencies. Our approach can also yield interaction design patterns by comparing interaction design patterns in two drawing games used.http://jiki.cs.ui.ac.id/index.php/jiki/article/view/459Interaction design patterngoal-question metricpreschool childrendrawing games
collection DOAJ
language English
format Article
sources DOAJ
author Dana Sulistiyo Kusumo
Mira Kania Sabariah
Kemas Rahmat Saleh Wiharja
spellingShingle Dana Sulistiyo Kusumo
Mira Kania Sabariah
Kemas Rahmat Saleh Wiharja
A GOAL QUESTION METRIC (GQM) APPROACH FOR EVALUATING INTERACTION DESIGN PATTERNS IN DRAWING GAMES FOR PRESCHOOL CHILDREN
Jurnal Ilmu Komputer dan Informasi
Interaction design pattern
goal-question metric
preschool children
drawing games
author_facet Dana Sulistiyo Kusumo
Mira Kania Sabariah
Kemas Rahmat Saleh Wiharja
author_sort Dana Sulistiyo Kusumo
title A GOAL QUESTION METRIC (GQM) APPROACH FOR EVALUATING INTERACTION DESIGN PATTERNS IN DRAWING GAMES FOR PRESCHOOL CHILDREN
title_short A GOAL QUESTION METRIC (GQM) APPROACH FOR EVALUATING INTERACTION DESIGN PATTERNS IN DRAWING GAMES FOR PRESCHOOL CHILDREN
title_full A GOAL QUESTION METRIC (GQM) APPROACH FOR EVALUATING INTERACTION DESIGN PATTERNS IN DRAWING GAMES FOR PRESCHOOL CHILDREN
title_fullStr A GOAL QUESTION METRIC (GQM) APPROACH FOR EVALUATING INTERACTION DESIGN PATTERNS IN DRAWING GAMES FOR PRESCHOOL CHILDREN
title_full_unstemmed A GOAL QUESTION METRIC (GQM) APPROACH FOR EVALUATING INTERACTION DESIGN PATTERNS IN DRAWING GAMES FOR PRESCHOOL CHILDREN
title_sort goal question metric (gqm) approach for evaluating interaction design patterns in drawing games for preschool children
publisher Universitas Indonesia
series Jurnal Ilmu Komputer dan Informasi
issn 2088-7051
2502-9274
publishDate 2017-06-01
description In recent years, there has been an increasing interest to use smart devices’ drawing games for educational benefit. In Indonesia, our government classifies children age four to six years old as preschool children. Not all preschool children can use drawing games easily. Further, drawing games may not fulfill all Indonesia's preschool children’s drawing competencies. This research proposes to use Goal-Question Metric (GQM) to investigate and evaluate interaction design patterns of preschool children in order to achieve the drawing competencies for preschool children in two drawing Android-based games: Belajar Menggambar (in English: Learn to Draw) and Coret: Belajar Menggambar (in English: Scratch: Learn to Draw). We collected data from nine students of a preschool children education in a user research. The results show that GQM can assist to evaluate interaction design patterns in achieving the drawing competencies. Our approach can also yield interaction design patterns by comparing interaction design patterns in two drawing games used.
topic Interaction design pattern
goal-question metric
preschool children
drawing games
url http://jiki.cs.ui.ac.id/index.php/jiki/article/view/459
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