Too cool for school?: The effects of gamification in an advanced interdisciplinary course
Gamification is a subject of a great deal of conversations and advocates believe that the familiarity of gaming to the current student population gives it considerable potential to transform teaching and learning. The research literature presents a more ambiguous view and it remains to be seen wheth...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Indiana University Office of Scholarly Publishing
2014-11-01
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Series: | Journal of Teaching and Learning with Technology |
Subjects: | |
Online Access: | https://scholarworks.iu.edu/journals/index.php/jotlt/article/view/12991 |