The Influence of Country of Origin and Brand Image towards Perceived Quality of Online Games

Gaming is one of the promising industries that continuously increase in both the number of users and revenue. This study aims to find out the influence of country of origin and brand image to the perceived quality of online games. The research is conducted using quantitative research using questionn...

Full description

Bibliographic Details
Main Authors: Arum Prasasti, Cesya Rizkika Parahiyanti, Yana Respati Dewi, Handri Dian Wahyudi, Ita Prihatining Wilujeng
Format: Article
Language:English
Published: International journal of multicultural and multireligious understanding 2020-12-01
Series:International Journal of Multicultural and Multireligious Understanding
Subjects:
Online Access:https://ijmmu.com/index.php/ijmmu/article/view/2213
id doaj-2c84b68e873c429982186b199c55b657
record_format Article
spelling doaj-2c84b68e873c429982186b199c55b6572021-08-19T17:40:43ZengInternational journal of multicultural and multireligious understandingInternational Journal of Multicultural and Multireligious Understanding2364-53692364-53692020-12-0171136137210.18415/ijmmu.v7i11.22131473The Influence of Country of Origin and Brand Image towards Perceived Quality of Online GamesArum Prasasti0Cesya Rizkika Parahiyanti1Yana Respati Dewi2Handri Dian Wahyudi3Ita Prihatining Wilujeng4Department of Management, Faculty of Economic, Universitas Negeri MalangDepartment of Management, Faculty of Economic, Universitas Negeri MalangDepartment of Management, Faculty of Economic, Universitas Negeri MalangDepartment of Management, Faculty of Economic, Universitas Negeri MalangDepartment of Management, Faculty of Economic, Universitas Negeri MalangGaming is one of the promising industries that continuously increase in both the number of users and revenue. This study aims to find out the influence of country of origin and brand image to the perceived quality of online games. The research is conducted using quantitative research using questionnaires as a data collection method. There are 289 undergraduate students being studied which can be divided into 71% male and 29% female. Most of the respondents fall into the freshman year at the age of 18 to 22 years old. The data collected then being analyzed using the PLS method with WarpPLS software. The result of this study found out that country of origin significantly influences brand image and perceived quality of the game amongst students. We also found out that brand image is successfully mediating country of origin and perceived quality of online game. This study is limited to university students; therefore, it does not take into account the financial factors or other influencing factors for older gamers. The findings on this study are in relevance to the previous research. This research can be a basis for further research in similar topics and for a better understanding of Indonesian gaming landscape.https://ijmmu.com/index.php/ijmmu/article/view/2213brand imagecountry of originperceived qualityonline gaming
collection DOAJ
language English
format Article
sources DOAJ
author Arum Prasasti
Cesya Rizkika Parahiyanti
Yana Respati Dewi
Handri Dian Wahyudi
Ita Prihatining Wilujeng
spellingShingle Arum Prasasti
Cesya Rizkika Parahiyanti
Yana Respati Dewi
Handri Dian Wahyudi
Ita Prihatining Wilujeng
The Influence of Country of Origin and Brand Image towards Perceived Quality of Online Games
International Journal of Multicultural and Multireligious Understanding
brand image
country of origin
perceived quality
online gaming
author_facet Arum Prasasti
Cesya Rizkika Parahiyanti
Yana Respati Dewi
Handri Dian Wahyudi
Ita Prihatining Wilujeng
author_sort Arum Prasasti
title The Influence of Country of Origin and Brand Image towards Perceived Quality of Online Games
title_short The Influence of Country of Origin and Brand Image towards Perceived Quality of Online Games
title_full The Influence of Country of Origin and Brand Image towards Perceived Quality of Online Games
title_fullStr The Influence of Country of Origin and Brand Image towards Perceived Quality of Online Games
title_full_unstemmed The Influence of Country of Origin and Brand Image towards Perceived Quality of Online Games
title_sort influence of country of origin and brand image towards perceived quality of online games
publisher International journal of multicultural and multireligious understanding
series International Journal of Multicultural and Multireligious Understanding
issn 2364-5369
2364-5369
publishDate 2020-12-01
description Gaming is one of the promising industries that continuously increase in both the number of users and revenue. This study aims to find out the influence of country of origin and brand image to the perceived quality of online games. The research is conducted using quantitative research using questionnaires as a data collection method. There are 289 undergraduate students being studied which can be divided into 71% male and 29% female. Most of the respondents fall into the freshman year at the age of 18 to 22 years old. The data collected then being analyzed using the PLS method with WarpPLS software. The result of this study found out that country of origin significantly influences brand image and perceived quality of the game amongst students. We also found out that brand image is successfully mediating country of origin and perceived quality of online game. This study is limited to university students; therefore, it does not take into account the financial factors or other influencing factors for older gamers. The findings on this study are in relevance to the previous research. This research can be a basis for further research in similar topics and for a better understanding of Indonesian gaming landscape.
topic brand image
country of origin
perceived quality
online gaming
url https://ijmmu.com/index.php/ijmmu/article/view/2213
work_keys_str_mv AT arumprasasti theinfluenceofcountryoforiginandbrandimagetowardsperceivedqualityofonlinegames
AT cesyarizkikaparahiyanti theinfluenceofcountryoforiginandbrandimagetowardsperceivedqualityofonlinegames
AT yanarespatidewi theinfluenceofcountryoforiginandbrandimagetowardsperceivedqualityofonlinegames
AT handridianwahyudi theinfluenceofcountryoforiginandbrandimagetowardsperceivedqualityofonlinegames
AT itaprihatiningwilujeng theinfluenceofcountryoforiginandbrandimagetowardsperceivedqualityofonlinegames
AT arumprasasti influenceofcountryoforiginandbrandimagetowardsperceivedqualityofonlinegames
AT cesyarizkikaparahiyanti influenceofcountryoforiginandbrandimagetowardsperceivedqualityofonlinegames
AT yanarespatidewi influenceofcountryoforiginandbrandimagetowardsperceivedqualityofonlinegames
AT handridianwahyudi influenceofcountryoforiginandbrandimagetowardsperceivedqualityofonlinegames
AT itaprihatiningwilujeng influenceofcountryoforiginandbrandimagetowardsperceivedqualityofonlinegames
_version_ 1721202070121349120