How Sponsors Should Bring Relevant-Added Value to Esports

This paper aimed to determine what types of relevant-added value esports fans most want sponsors to bring to them and to the competitive gaming industry. A review of the literature permitted the development of a conceptual model which was subsequently improved by analysing empirical data. A quantita...

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Bibliographic Details
Main Authors: Bruno Duarte Abreu Freitas, Ruth Sofia Contreras-Espinosa, Pedro Álvaro Pereira Correia
Format: Article
Language:English
Published: Editura Universităţii „Alexandru Ioan Cuza” din Iaşi / Alexandru Ioan Cuza University of Iasi Publishing house 2020-09-01
Series:Scientific Annals of Economics and Business
Subjects:
Online Access:http://saeb.feaa.uaic.ro/index.php/saeb/article/view/1062
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spelling doaj-2aada7fb09fa40318297913ca425f72b2020-11-29T19:04:38ZengEditura Universităţii „Alexandru Ioan Cuza” din Iaşi / Alexandru Ioan Cuza University of Iasi Publishing houseScientific Annals of Economics and Business2501-31652501-31652020-09-01673363387174How Sponsors Should Bring Relevant-Added Value to EsportsBruno Duarte Abreu Freitas0Ruth Sofia Contreras-Espinosa1Pedro Álvaro Pereira Correia2University of Vic – Central University of CataloniaUniversity of Vic – Central University of CataloniaUniversity of MadeiraThis paper aimed to determine what types of relevant-added value esports fans most want sponsors to bring to them and to the competitive gaming industry. A review of the literature permitted the development of a conceptual model which was subsequently improved by analysing empirical data. A quantitative exploratory research was conducted on 1,359 esports fans who were sampled through a non-probability purposive heterogeneous method. Data was collected through a closed-ended online structured survey. The data showed that two of the three most wanted means for bringing relevant-added value are by directly helping the esports industry rather than focusing on the fans. Specifically, supporting the tournaments and pro-players and promoting good practice and integrity were highly valued. Most brands are still unaware of how to conduct effective esports sponsorships. By being one of the first studies in this area, this research provides brands with useful guidelines for developing sustainable esports sponsorships.http://saeb.feaa.uaic.ro/index.php/saeb/article/view/1062esportssponsorshipmarketingbrandingsustainable marketing.
collection DOAJ
language English
format Article
sources DOAJ
author Bruno Duarte Abreu Freitas
Ruth Sofia Contreras-Espinosa
Pedro Álvaro Pereira Correia
spellingShingle Bruno Duarte Abreu Freitas
Ruth Sofia Contreras-Espinosa
Pedro Álvaro Pereira Correia
How Sponsors Should Bring Relevant-Added Value to Esports
Scientific Annals of Economics and Business
esports
sponsorship
marketing
branding
sustainable marketing.
author_facet Bruno Duarte Abreu Freitas
Ruth Sofia Contreras-Espinosa
Pedro Álvaro Pereira Correia
author_sort Bruno Duarte Abreu Freitas
title How Sponsors Should Bring Relevant-Added Value to Esports
title_short How Sponsors Should Bring Relevant-Added Value to Esports
title_full How Sponsors Should Bring Relevant-Added Value to Esports
title_fullStr How Sponsors Should Bring Relevant-Added Value to Esports
title_full_unstemmed How Sponsors Should Bring Relevant-Added Value to Esports
title_sort how sponsors should bring relevant-added value to esports
publisher Editura Universităţii „Alexandru Ioan Cuza” din Iaşi / Alexandru Ioan Cuza University of Iasi Publishing house
series Scientific Annals of Economics and Business
issn 2501-3165
2501-3165
publishDate 2020-09-01
description This paper aimed to determine what types of relevant-added value esports fans most want sponsors to bring to them and to the competitive gaming industry. A review of the literature permitted the development of a conceptual model which was subsequently improved by analysing empirical data. A quantitative exploratory research was conducted on 1,359 esports fans who were sampled through a non-probability purposive heterogeneous method. Data was collected through a closed-ended online structured survey. The data showed that two of the three most wanted means for bringing relevant-added value are by directly helping the esports industry rather than focusing on the fans. Specifically, supporting the tournaments and pro-players and promoting good practice and integrity were highly valued. Most brands are still unaware of how to conduct effective esports sponsorships. By being one of the first studies in this area, this research provides brands with useful guidelines for developing sustainable esports sponsorships.
topic esports
sponsorship
marketing
branding
sustainable marketing.
url http://saeb.feaa.uaic.ro/index.php/saeb/article/view/1062
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