Evaluation of an adaptive game that uses EEG measures validated during the design process as inputs to a biocybernetic loop

Biocybernetic adaptation is a form of physiological computing whereby real-time data streaming from the brain and body is used by a negative control loop to adapt the user interface. This paper describes the development of an adaptive game system that is designed to maximize player engagement by uti...

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Bibliographic Details
Main Authors: Kate eEwing, Stephen H Fairclough, Kiel eGilleade
Format: Article
Language:English
Published: Frontiers Media S.A. 2016-05-01
Series:Frontiers in Human Neuroscience
Subjects:
EEG
Online Access:http://journal.frontiersin.org/Journal/10.3389/fnhum.2016.00223/full