GPU-Based Optimization of a Free-Viewpoint Video System
We present a method for optimizing the reconstruction and rendering of 3D objects from multiple images by utilizing the latest features of consumer-level graphics hardware based on shader model 4.0. We accelerate visual hull reconstruction by rewriting a shape-from-silhouette algorithm to execute on...
Main Authors: | , , , , , |
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Format: | Article |
Language: | English |
Published: |
Computer Vision Center Press
2008-02-01
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Series: | ELCVIA Electronic Letters on Computer Vision and Image Analysis |
Subjects: | |
Online Access: | https://elcvia.cvc.uab.es/article/view/180 |