GPU-Based Optimization of a Free-Viewpoint Video System

We present a method for optimizing the reconstruction and rendering of 3D objects from multiple images by utilizing the latest features of consumer-level graphics hardware based on shader model 4.0. We accelerate visual hull reconstruction by rewriting a shape-from-silhouette algorithm to execute on...

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Bibliographic Details
Main Authors: Neal Orman, Hansung Kim, Ryuuki Sakamoto, Tomoji Toriyama, Kiyoshi Kogure, Robert Lindeman
Format: Article
Language:English
Published: Computer Vision Center Press 2008-02-01
Series:ELCVIA Electronic Letters on Computer Vision and Image Analysis
Subjects:
Online Access:https://elcvia.cvc.uab.es/article/view/180