Can’t see the Forest for the Trees: Perceiving Realism of Procedural Generated Trees in First-Person Games

This paper explores a bio-mimetic approach for procedurally generated trees and forests, emphasizing the need to deliver a unique gameplay experience. For this study a tree growth simulator was developed, based on a set of growth factors, and an ecological model used for the placement of the trees....

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Bibliographic Details
Main Authors: Peter Jæger, Niels Nilsson, George Palamas
Format: Article
Language:English
Published: European Alliance for Innovation (EAI) 2021-03-01
Series:EAI Endorsed Transactions on Creative Technologies
Subjects:
Online Access:https://eudl.eu/pdf/10.4108/eai.16-3-2021.169029