Can’t see the Forest for the Trees: Perceiving Realism of Procedural Generated Trees in First-Person Games
This paper explores a bio-mimetic approach for procedurally generated trees and forests, emphasizing the need to deliver a unique gameplay experience. For this study a tree growth simulator was developed, based on a set of growth factors, and an ecological model used for the placement of the trees....
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
European Alliance for Innovation (EAI)
2021-03-01
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Series: | EAI Endorsed Transactions on Creative Technologies |
Subjects: | |
Online Access: | https://eudl.eu/pdf/10.4108/eai.16-3-2021.169029 |