Gamification and Advanced Technology to Enhance Motivation in Education
The aim of this Special Issue is to compile a set of research works that highlight the use of gamification and other advanced technologies as powerful tools for motivation during learning. We have been fortunate to obtain a representative sample of the current research activity in this field.
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doaj-233ce7bb7a8c4c218403915250987f5c2020-11-25T03:49:20ZengMDPI AGInformatics2227-97092020-06-017202010.3390/informatics7020020Gamification and Advanced Technology to Enhance Motivation in EducationRafael Molina-Carmona0Faraón Llorens-Largo1Smart Learning Research Group, University of Alicante, 03690 Alicante, SpainSmart Learning Research Group, University of Alicante, 03690 Alicante, SpainThe aim of this Special Issue is to compile a set of research works that highlight the use of gamification and other advanced technologies as powerful tools for motivation during learning. We have been fortunate to obtain a representative sample of the current research activity in this field.https://www.mdpi.com/2227-9709/7/2/20gamificationserious gamesmotivation |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Rafael Molina-Carmona Faraón Llorens-Largo |
spellingShingle |
Rafael Molina-Carmona Faraón Llorens-Largo Gamification and Advanced Technology to Enhance Motivation in Education Informatics gamification serious games motivation |
author_facet |
Rafael Molina-Carmona Faraón Llorens-Largo |
author_sort |
Rafael Molina-Carmona |
title |
Gamification and Advanced Technology to Enhance Motivation in Education |
title_short |
Gamification and Advanced Technology to Enhance Motivation in Education |
title_full |
Gamification and Advanced Technology to Enhance Motivation in Education |
title_fullStr |
Gamification and Advanced Technology to Enhance Motivation in Education |
title_full_unstemmed |
Gamification and Advanced Technology to Enhance Motivation in Education |
title_sort |
gamification and advanced technology to enhance motivation in education |
publisher |
MDPI AG |
series |
Informatics |
issn |
2227-9709 |
publishDate |
2020-06-01 |
description |
The aim of this Special Issue is to compile a set of research works that highlight the use of gamification and other advanced technologies as powerful tools for motivation during learning. We have been fortunate to obtain a representative sample of the current research activity in this field. |
topic |
gamification serious games motivation |
url |
https://www.mdpi.com/2227-9709/7/2/20 |
work_keys_str_mv |
AT rafaelmolinacarmona gamificationandadvancedtechnologytoenhancemotivationineducation AT faraonllorenslargo gamificationandadvancedtechnologytoenhancemotivationineducation |
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1724496056371118080 |