Gamification and Advanced Technology to Enhance Motivation in Education

The aim of this Special Issue is to compile a set of research works that highlight the use of gamification and other advanced technologies as powerful tools for motivation during learning. We have been fortunate to obtain a representative sample of the current research activity in this field.

Bibliographic Details
Main Authors: Rafael Molina-Carmona, Faraón Llorens-Largo
Format: Article
Language:English
Published: MDPI AG 2020-06-01
Series:Informatics
Subjects:
Online Access:https://www.mdpi.com/2227-9709/7/2/20
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spelling doaj-233ce7bb7a8c4c218403915250987f5c2020-11-25T03:49:20ZengMDPI AGInformatics2227-97092020-06-017202010.3390/informatics7020020Gamification and Advanced Technology to Enhance Motivation in EducationRafael Molina-Carmona0Faraón Llorens-Largo1Smart Learning Research Group, University of Alicante, 03690 Alicante, SpainSmart Learning Research Group, University of Alicante, 03690 Alicante, SpainThe aim of this Special Issue is to compile a set of research works that highlight the use of gamification and other advanced technologies as powerful tools for motivation during learning. We have been fortunate to obtain a representative sample of the current research activity in this field.https://www.mdpi.com/2227-9709/7/2/20gamificationserious gamesmotivation
collection DOAJ
language English
format Article
sources DOAJ
author Rafael Molina-Carmona
Faraón Llorens-Largo
spellingShingle Rafael Molina-Carmona
Faraón Llorens-Largo
Gamification and Advanced Technology to Enhance Motivation in Education
Informatics
gamification
serious games
motivation
author_facet Rafael Molina-Carmona
Faraón Llorens-Largo
author_sort Rafael Molina-Carmona
title Gamification and Advanced Technology to Enhance Motivation in Education
title_short Gamification and Advanced Technology to Enhance Motivation in Education
title_full Gamification and Advanced Technology to Enhance Motivation in Education
title_fullStr Gamification and Advanced Technology to Enhance Motivation in Education
title_full_unstemmed Gamification and Advanced Technology to Enhance Motivation in Education
title_sort gamification and advanced technology to enhance motivation in education
publisher MDPI AG
series Informatics
issn 2227-9709
publishDate 2020-06-01
description The aim of this Special Issue is to compile a set of research works that highlight the use of gamification and other advanced technologies as powerful tools for motivation during learning. We have been fortunate to obtain a representative sample of the current research activity in this field.
topic gamification
serious games
motivation
url https://www.mdpi.com/2227-9709/7/2/20
work_keys_str_mv AT rafaelmolinacarmona gamificationandadvancedtechnologytoenhancemotivationineducation
AT faraonllorenslargo gamificationandadvancedtechnologytoenhancemotivationineducation
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