Gamification and Advanced Technology to Enhance Motivation in Education

The aim of this Special Issue is to compile a set of research works that highlight the use of gamification and other advanced technologies as powerful tools for motivation during learning. We have been fortunate to obtain a representative sample of the current research activity in this field.

Bibliographic Details
Main Authors: Rafael Molina-Carmona, Faraón Llorens-Largo
Format: Article
Language:English
Published: MDPI AG 2020-06-01
Series:Informatics
Subjects:
Online Access:https://www.mdpi.com/2227-9709/7/2/20