User Experience With Dynamic Difficulty Adjustment Methods for an Affective Exergame: Comparative Laboratory-Based Study
BackgroundIn affective exergames, game difficulty is dynamically adjusted to match the user’s physical and psychological state. Such an adjustment is commonly made based on a combination of performance measures (eg, in-game scores) and physiological measurements, which provid...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
JMIR Publications
2021-05-01
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Series: | JMIR Serious Games |
Online Access: | https://games.jmir.org/2021/2/e25771 |