User Experience With Dynamic Difficulty Adjustment Methods for an Affective Exergame: Comparative Laboratory-Based Study

BackgroundIn affective exergames, game difficulty is dynamically adjusted to match the user’s physical and psychological state. Such an adjustment is commonly made based on a combination of performance measures (eg, in-game scores) and physiological measurements, which provid...

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Bibliographic Details
Main Authors: Darzi, Ali, McCrea, Sean M, Novak, Domen
Format: Article
Language:English
Published: JMIR Publications 2021-05-01
Series:JMIR Serious Games
Online Access:https://games.jmir.org/2021/2/e25771