A multi-paradigm language for reactive synthesis

This paper proposes a language for describing reactive synthesis problems that integrates imperative and declarative elements. The semantics is defined in terms of two-player turn-based infinite games with full information. Currently, synthesis tools accept linear temporal logic (LTL) as input, but...

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Bibliographic Details
Main Authors: Ioannis Filippidis, Richard M. Murray, Gerard J. Holzmann
Format: Article
Language:English
Published: Open Publishing Association 2016-02-01
Series:Electronic Proceedings in Theoretical Computer Science
Online Access:http://arxiv.org/pdf/1602.01173v1