A multi-paradigm language for reactive synthesis
This paper proposes a language for describing reactive synthesis problems that integrates imperative and declarative elements. The semantics is defined in terms of two-player turn-based infinite games with full information. Currently, synthesis tools accept linear temporal logic (LTL) as input, but...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Open Publishing Association
2016-02-01
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Series: | Electronic Proceedings in Theoretical Computer Science |
Online Access: | http://arxiv.org/pdf/1602.01173v1 |