The birth of a community, the death of the win: Player production of the Middle-earth Collectible Card Game [symposium]

Collectible card games (CCGs) are at the midpoint of the spectrum of gameplaying: half game, half story. An examination of a CCG based on Tolkien's Middle-earth illustrates the ways in which fans of the story have changed the game, especially in removing the focus on winning.

Bibliographic Details
Main Author: Joe Bisz
Format: Article
Language:English
Published: Organization for Transformative Works 2009-03-01
Series:Transformative Works and Cultures
Subjects:
CCG
Online Access:http://journal.transformativeworks.org/index.php/twc/article/view/90/99

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