The birth of a community, the death of the win: Player production of the Middle-earth Collectible Card Game [symposium]
Collectible card games (CCGs) are at the midpoint of the spectrum of gameplaying: half game, half story. An examination of a CCG based on Tolkien's Middle-earth illustrates the ways in which fans of the story have changed the game, especially in removing the focus on winning.
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Format: | Article |
Language: | English |
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Organization for Transformative Works
2009-03-01
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Series: | Transformative Works and Cultures |
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Online Access: | http://journal.transformativeworks.org/index.php/twc/article/view/90/99 |