Increasing student engagement using an Amazing Race–style competition
Background: Game-based learning is a successful strategy for teaching various concepts to students, from general orientations to more in-depth material. Pharmacy students in a first-year lab course were introduced to library and drug information resources through a lecture-style class in their first...
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Format: | Article |
Language: | English |
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University Library System, University of Pittsburgh
2021-10-01
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Series: | Journal of the Medical Library Association |
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Online Access: | http://jmla.pitt.edu/ojs/jmla/article/view/1178 |