Improving the Working Memory During Early Childhood Education Through the Use of an Interactive Gesture Game-Based Learning Approach

One of the most socially and culturally advantageous uses of human-computer interaction is enhancing playing and learning for children. In this paper, gesture interactive game-based learning (GIGL) is tested to see if these kinds of applications are suitable to stimulate working memory (WM) and basi...

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Bibliographic Details
Main Authors: Tareq Alzubi, Raquel Fernandez, Julian Flores, Montserrat Duran, Jose M. Cotos
Format: Article
Language:English
Published: IEEE 2018-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/8466765/