Improving the Working Memory During Early Childhood Education Through the Use of an Interactive Gesture Game-Based Learning Approach
One of the most socially and culturally advantageous uses of human-computer interaction is enhancing playing and learning for children. In this paper, gesture interactive game-based learning (GIGL) is tested to see if these kinds of applications are suitable to stimulate working memory (WM) and basi...
Main Authors: | , , , , |
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Format: | Article |
Language: | English |
Published: |
IEEE
2018-01-01
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Series: | IEEE Access |
Subjects: | |
Online Access: | https://ieeexplore.ieee.org/document/8466765/ |