Computer Graphics teaching challenges: Guidelines for balancing depth, complexity and mentoring in a confinement context
We discuss challenges, methodologies, and approaches for teaching Computer Graphics (CG) courses in a confinement context, together with assessing the experience and the proposal of guidelines. Our approach balances CG topics’ depth with creating relevant and attractive content for a CG course while...
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doaj-12ac04213f314109bc664c72ee1ebd612021-09-03T04:48:20ZengElsevierGraphics and Visual Computing2666-62942021-06-014200021Computer Graphics teaching challenges: Guidelines for balancing depth, complexity and mentoring in a confinement contextRui Rodrigues0Teresa Matos1Alexandre Valle de Carvalho2Jorge G. Barbosa3Rodrigo Assaf4Rui Nóbrega5António Coelho6A. Augusto de Sousa7Corresponding author at: Departamento de Engenharia Informática, Faculdade de Engenharia, Universidade do Porto, Porto, Portugal.; Departamento de Engenharia Informática, Faculdade de Engenharia, Universidade do Porto, Porto, Portugal; INESC TEC, Porto, PortugalDepartamento de Engenharia Informática, Faculdade de Engenharia, Universidade do Porto, Porto, PortugalDepartamento de Engenharia Informática, Faculdade de Engenharia, Universidade do Porto, Porto, Portugal; INESC TEC, Porto, PortugalDepartamento de Engenharia Informática, Faculdade de Engenharia, Universidade do Porto, Porto, Portugal; LIACC, Porto, PortugalDepartamento de Engenharia Informática, Faculdade de Engenharia, Universidade do Porto, Porto, Portugal; INESC TEC, Porto, PortugalNOVA LINCS, Faculdade de Ciências e Tecnologia, Universidade Nova de Lisboa, Lisboa, PortugalDepartamento de Engenharia Informática, Faculdade de Engenharia, Universidade do Porto, Porto, Portugal; INESC TEC, Porto, PortugalDepartamento de Engenharia Informática, Faculdade de Engenharia, Universidade do Porto, Porto, Portugal; INESC TEC, Porto, PortugalWe discuss challenges, methodologies, and approaches for teaching Computer Graphics (CG) courses in a confinement context, together with assessing the experience and the proposal of guidelines. Our approach balances CG topics’ depth with creating relevant and attractive content for a CG course while coping with communication, support, and assessment issues. These are especially important in a pandemic context where online classes may reduce students’ engagement and hinder communication with educators. We refined the model used over the last years based on a two-stage approach (first tutorial, then project-based) relying on an in-house WebGL-based educational library – WebCGF – that simplifies onboarding while keeping connections to the underlying concepts and technologies. The confinement constraints led to complement that model with additional collaborative tools and mentoring strategies. Those included, apart from the standard synchronous remote classes, the use of a group communication tool for structured community engagement and video presentation, and a Git-based code management system specifically configured for classes and groups, which allowed following more closely the development process of each student. Results show that the performance and students’ engagement achieved was similar to that of recent years, which led us to a set of guidelines to consider in these contexts.http://www.sciencedirect.com/science/article/pii/S2666629421000048Computer Graphics educationProject-based learningRemote teachingTeaching during pandemics |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Rui Rodrigues Teresa Matos Alexandre Valle de Carvalho Jorge G. Barbosa Rodrigo Assaf Rui Nóbrega António Coelho A. Augusto de Sousa |
spellingShingle |
Rui Rodrigues Teresa Matos Alexandre Valle de Carvalho Jorge G. Barbosa Rodrigo Assaf Rui Nóbrega António Coelho A. Augusto de Sousa Computer Graphics teaching challenges: Guidelines for balancing depth, complexity and mentoring in a confinement context Graphics and Visual Computing Computer Graphics education Project-based learning Remote teaching Teaching during pandemics |
author_facet |
Rui Rodrigues Teresa Matos Alexandre Valle de Carvalho Jorge G. Barbosa Rodrigo Assaf Rui Nóbrega António Coelho A. Augusto de Sousa |
author_sort |
Rui Rodrigues |
title |
Computer Graphics teaching challenges: Guidelines for balancing depth, complexity and mentoring in a confinement context |
title_short |
Computer Graphics teaching challenges: Guidelines for balancing depth, complexity and mentoring in a confinement context |
title_full |
Computer Graphics teaching challenges: Guidelines for balancing depth, complexity and mentoring in a confinement context |
title_fullStr |
Computer Graphics teaching challenges: Guidelines for balancing depth, complexity and mentoring in a confinement context |
title_full_unstemmed |
Computer Graphics teaching challenges: Guidelines for balancing depth, complexity and mentoring in a confinement context |
title_sort |
computer graphics teaching challenges: guidelines for balancing depth, complexity and mentoring in a confinement context |
publisher |
Elsevier |
series |
Graphics and Visual Computing |
issn |
2666-6294 |
publishDate |
2021-06-01 |
description |
We discuss challenges, methodologies, and approaches for teaching Computer Graphics (CG) courses in a confinement context, together with assessing the experience and the proposal of guidelines. Our approach balances CG topics’ depth with creating relevant and attractive content for a CG course while coping with communication, support, and assessment issues. These are especially important in a pandemic context where online classes may reduce students’ engagement and hinder communication with educators. We refined the model used over the last years based on a two-stage approach (first tutorial, then project-based) relying on an in-house WebGL-based educational library – WebCGF – that simplifies onboarding while keeping connections to the underlying concepts and technologies. The confinement constraints led to complement that model with additional collaborative tools and mentoring strategies. Those included, apart from the standard synchronous remote classes, the use of a group communication tool for structured community engagement and video presentation, and a Git-based code management system specifically configured for classes and groups, which allowed following more closely the development process of each student. Results show that the performance and students’ engagement achieved was similar to that of recent years, which led us to a set of guidelines to consider in these contexts. |
topic |
Computer Graphics education Project-based learning Remote teaching Teaching during pandemics |
url |
http://www.sciencedirect.com/science/article/pii/S2666629421000048 |
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