Gamification as a new trend in the co-creation process / Gamificação como uma nova tendência no processo de cocriação

Purpose: Interaction through the use of social media, smartphones, and online games is increasingly growing. Regarding games, it is estimated that part of the population spends more than 12 hours a week in interactions provided by online games. In this context, the objective of the present research...

Full description

Bibliographic Details
Main Authors: Ivo M. F. M. Rodrigues, Nuno F. M. Soares, João M. Lopes, José C. Oliveira, Jorge M. N. G. Lopes
Format: Article
Language:Spanish
Published: Universidade Presbiteriana Mackenzie 2021-08-01
Series:RAM. Revista de Administração Mackenzie
Subjects:
Online Access:https://www.scielo.br/j/ram/a/96kcJH4hbWNYGC8tHXcmtzs/?lang=en