A Scalable Sampling-Based Optimal Path Planning Approach via Search Space Reduction

Many sampling strategies in Sampling-Based Planning (SBP) often consider goal and obstacle population and may however become less efficient in large and cluttered 3D environments with a goal distanced away. This paper presents a search-space-Reduced optimal SBP approach (RSBP) for a rigid body. This...

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Main Authors: Wenjie Lu, Dikai Liu
Format: Article
Language:English
Published: IEEE 2019-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/8879518/
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spelling doaj-10f0ee0467e4442996b8e9780e852c872021-03-30T00:52:00ZengIEEEIEEE Access2169-35362019-01-01715392115393510.1109/ACCESS.2019.29489768879518A Scalable Sampling-Based Optimal Path Planning Approach via Search Space ReductionWenjie Lu0https://orcid.org/0000-0003-1677-3633Dikai Liu1Centre for Autonomous Systems, University of Technology Sydney, NSW, AustraliaCentre for Autonomous Systems, University of Technology Sydney, NSW, AustraliaMany sampling strategies in Sampling-Based Planning (SBP) often consider goal and obstacle population and may however become less efficient in large and cluttered 3D environments with a goal distanced away. This paper presents a search-space-Reduced optimal SBP approach (RSBP) for a rigid body. This reduced space is found by a sparse search tree, which is enabled by a Metric Function (MF) built on a neural network. The offline-learnt MF estimates the minimum traveling cost between any two nodes in a fixed small workspace with various obstacles. It allows connections of two sparse nodes without path planning, where the connections represent the traveling costs (not paths). It is proven that the asymptotic optimality is preserved in the RSBP (assuming a zero-error MF) and the optimality degeneration is bounded (assuming a bounded-error MF). The computational complexity during planning is shown linear to the Lebesgue measure of the entire search space (assuming the same sampling density across environments). Numerical simulations have shown that in tested large and cluttered environments the RSBP is at least as fast as the bidirectional fast marching tree* and informed rapidly exploring random tree*, with planned paths of similar optimality. The results also have shown the RSBP's improved scalability to large environments and enhanced efficiency in dealing with narrow passages.https://ieeexplore.ieee.org/document/8879518/Learningpath planning
collection DOAJ
language English
format Article
sources DOAJ
author Wenjie Lu
Dikai Liu
spellingShingle Wenjie Lu
Dikai Liu
A Scalable Sampling-Based Optimal Path Planning Approach via Search Space Reduction
IEEE Access
Learning
path planning
author_facet Wenjie Lu
Dikai Liu
author_sort Wenjie Lu
title A Scalable Sampling-Based Optimal Path Planning Approach via Search Space Reduction
title_short A Scalable Sampling-Based Optimal Path Planning Approach via Search Space Reduction
title_full A Scalable Sampling-Based Optimal Path Planning Approach via Search Space Reduction
title_fullStr A Scalable Sampling-Based Optimal Path Planning Approach via Search Space Reduction
title_full_unstemmed A Scalable Sampling-Based Optimal Path Planning Approach via Search Space Reduction
title_sort scalable sampling-based optimal path planning approach via search space reduction
publisher IEEE
series IEEE Access
issn 2169-3536
publishDate 2019-01-01
description Many sampling strategies in Sampling-Based Planning (SBP) often consider goal and obstacle population and may however become less efficient in large and cluttered 3D environments with a goal distanced away. This paper presents a search-space-Reduced optimal SBP approach (RSBP) for a rigid body. This reduced space is found by a sparse search tree, which is enabled by a Metric Function (MF) built on a neural network. The offline-learnt MF estimates the minimum traveling cost between any two nodes in a fixed small workspace with various obstacles. It allows connections of two sparse nodes without path planning, where the connections represent the traveling costs (not paths). It is proven that the asymptotic optimality is preserved in the RSBP (assuming a zero-error MF) and the optimality degeneration is bounded (assuming a bounded-error MF). The computational complexity during planning is shown linear to the Lebesgue measure of the entire search space (assuming the same sampling density across environments). Numerical simulations have shown that in tested large and cluttered environments the RSBP is at least as fast as the bidirectional fast marching tree* and informed rapidly exploring random tree*, with planned paths of similar optimality. The results also have shown the RSBP's improved scalability to large environments and enhanced efficiency in dealing with narrow passages.
topic Learning
path planning
url https://ieeexplore.ieee.org/document/8879518/
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